All Covenants will now persist through the Disciple's death. This means that you will not have to recast a Covenant after respawning or being resurrected.
Covenant of Tenacity: Fixed a bug that made the radius of this ability much too small.
Covenant of Vitality: Fixed a bug that caused the healing portion of the lifetap to always heal the Disciple, instead of the player who procced the damage.
Covenant of Vitality: The damage of this ability has increased.
Consume Essence: The damage of this ability has increased.
Transfer Essence: The damage of this ability has increased.
Restore Essence: The stat contribution has been fixed. This ability was previously receiving more stat benefits than intended.
Bloodthirst: The snare component for this ability has been removed, and damage has been increased.
Lacerate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
Fell Sacrifice: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
Soul Infusion: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.